This project is a work-in-progress environment study inspired by The Callisto Protocol. It focuses on recreating the kitchen area, restroom, and alley, exploring composition, scale, and form within a sci-fi horror setting.
All assets were modeled in Autodesk Maya using a modular workflow for efficient scene building. The current stage highlights modeling and layout, with renders taken in Unreal Engine 5 to test lighting and atmosphere before moving into texturing.
This project aims to study environment planning, proportion, and spatial storytelling found in AAA horror games.